MATRIX

AECT 2012 Standards Matrix Table

Projects Summary Tables

Below are the project summary tables for the six key assessments that will be showcased and evaluated:

  • Project 1 - EDTC 6320: Cooperative Project

  • Project 2 - EDTC 6321: Instructional Unit (IU's 1-5)

  • Project 3 - EDTC 6323: Interactive Multimedia Objective

  • Project 4 - EDTC 6325: E-Learning Module

  • Project 5 - EDTC 6332: Educational Technology Practicum

  • Project 6 - E-Portfolio


EDTC 6320 - Cooperative Project

Project Description:

Technovate Inc. cooperative project required developing a multimedia presentation to address and answer questions pertaining to the different components and prospects related to a degree in the field of Educational Technology. This was prepared at the request for a solution by the Educational Technology Program’s coordinator, to assist and inform prospective employers of Educational Technology (M.Ed) graduates. Initially, a client proposal was developed to organize and outline the information to be presented in the form of a multimedia learning video. Team members worked diligently through all the phases of the project with the final goal of offering an instructional solution that not only met the needs of the learners but provided an engaging and efficient learning experience.

Please see the cooperative project part 1 and part two, which is also available in the EDTC 6320 page (pink button below).

Part 1: Client Proposal

AECT Standards Met: This project meets the following standards:

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Standard 1: Content Knowledge

  • 1.2 - Our team decided to design a multimedia video as our learning solution. Google Slides, Keynote, YouTube, and iMovie were utilized to create a multimedia video inclusive of engaging graphics and images, text, audio narration. We selected Google Sites, as the holding and project delivery platform of the instructional solution. The team agreed that these multimedia choices best functioned to create, develop, utilize, manage and deliver the instruction

  • 1.5 - As a team, we made sure to follow the professional ethics in both the design proposal and in the solution: multimedia video presentation. All resources used were carefully documented with the proper licensing and attribution information required.

Standard 2: Content Pedagogy

  • 2.5 - The team ensured its commitment to address and emphasize not just the diversity in our individual learners but in our society as a multicultural community throughout the development of the proposal by continually reflecting back to our learner characteristics analysis as decisions and choices were made.

Standard 3: Learning Environments

  • 3.1 - The proposal’s content was created using a storyboard template and from the initial stages until its completion the five design principles to cognitively and psychologically optimize the presentation were maintained. Our goal was to provide a design and processes that would respect diversity and foster different abilities along the way while highlighting important information and maintaining learner engagement.

  • 3.5 - Throughout the proposal design project, the team ensured that the referenced resources were properly cited with respect for copyright, fair use, and appropriate open access to resources. All resources’ citations are documented on the “Resources page”.

Standard 4: Professional Knowledge and Skills

  • 4.1 - Our team collaborated to analyze learner characteristics, develop instruction to meet specific needs, and provided a solution that closed a gap through a dynamic learning opportunity. Weekly meetings were attended via Zoom, along with ongoing frequent communication via text and email, where team members would brainstorm, exchange ideas and discuss the project. The use of Google Suite: Docs, Slides, and Sites allowed live editing remote collaboration that brought the project to live as all members simultaneously worked at the same time. To complete the design project, team members independently researched necessary selected areas that were then combined to create the multimedia presentation.

  • 4.5 - Through careful consideration of the needs and an awareness of the cultural diversity of our learners, our team presented a highly efficient, easy to use, accessible, and at the same time culturally respectful and relevant multimedia presentation solution.

Standard 5: Research

  • 5.1 - Each team member collaboratively conducted research on questions relevant to the solution being addressed in our multimedia presentation. Topics were justly delegated for further independent analysis with members searching various sources including our course textbook, Trends, and Issues in Instructional Design and Technology, videos, scholarly articles, and the Internet to fully answer questions and support our responses.

Part 2: Online Multimedia Presentation

ARTIFACT FOR EDTC 6320 - COOPERATIVE PROJECT

EDTC 6320-Technovate Artifact_MoniqueFlores.pdf

EDTC 6321 - Instructional Design Project

Project Description:

This instructional unit project utilized an instructional system design model that guided me to systematically develop an effective solution. Intended audience that I selected were recently released offenders (parolees) and instructional solution was learning how to create and send emails through Gmail.

Please see below, part 1 - part 4, which have also been uploaded on the EDTC 6321 page (pink button below)

Part 1: Instructional Unit Project (IU1)

Teaching Newly Released Incarcerated Males how to Operate GMAIL.pdf

Part 2: Instructional Unit Project (IU2)

Instructional Unit 2.pdf

Part 3: Instructional Unit Project (IU3 & 3.1)

EDTC6321 MONIQUE FLORES IU3.pdf
MONIQUE FLORES IU 3 - EDTC 6321.pptx

AECT Standards Met: This project meets the following standards:

.

Standard 1: Content Knowledge

  • 1.1 - The instructional design has demonstrated the ability in creating instructional materials and learning environments using a variety of systems approaches by successfully creating a goal, displaying first-level task analysis, accurately describing objectives and assessments by taking environmental factors in mind; such as count times, recreational times, etc.

  • 1.2 - Selected technological resources utilized in supporting student learning for selected audience was Google Slides; where videos were also displayed to benefit the learner and enhance their pedagogy.

Standard 2: Content Pedagogy

  • 2.1 - The instructional unit project has displayed appropriate applications of processes and technologies in improving learning and performance outcome by accurately describing a step-by-step instruction that the learners must follow.

  • 2.2 - Educational technologies such as Google slides, Gmail and YouTube were implemented appropriately in unit based on appropriate content pedagogy.

  • 2.4 - Instructional solution can be accessed online to support and provide learners with a flexible learning environment.

  • 2.5 - Selected media such as YouTube, has been selected to emphasize the diversity of the technical skills of the multicultural community.

Standard 3: Learning Environments

  • 3.1 - The instructional design product was based on learning practices and research based best practices by utilizing Google Slides and adding YouTube videos that learners can visually see in order to decrease cognitive overload and expand their pathways of information.

  • 3.2 - The storyboard was created and learners were taken into consideration by the creator by selecting appropriate processes and resources in providing the learners with optimal conditions for learning. Learners were able to access slides through their own smart device, with all needed was access to internet and their own Gmail account.

  • 3.6 - This unit fosters a learning community that empowered learners with diverse backgrounds, characteristics and abilities. Learners technical abilities were successfully taken into consideration by supplying learners with visuals and a step by step instruction.

Standard 4: Professional Knowledge and Skills

  • 4.4 - The instructional unit successfully designed and implemented assessments according to learning and instructional activities by ultimately having learners send instructor an email by adding an image and cc other email addresses.

  • 4.5 - Ethical behavior was displayed by taking the diversity of learners into consideration. YouTube videos were displayed not just to engage the learners, but also for those learners who don't know how to read.

Standard 5: Research

  • 5.1 - The instructional unit has displayed fundamental knowledge of contribution of research of educational communications and technology by selecting an audience, studying the audience, selecting goals that audience can benefit from, creating, designing, and implementing a solution with Google Slides and adding visuals such as videos from YouTube, and selecting an assessment that can evaluate the learners attainment of instruction.

  • 5.2 - Participant observations and observational trails research methodologies have been utilized to solve problems and enhance practice to benefit the future learners by observing actual learners.

  • 5.3 - Learning solution and goals have been based on accurately assessing and evaluating process of the audience for learning and performance.

Part 4: Instructional Unit Project (IU4)

EDTC6321 IU4 Monique Flores.pdf

ARTIFACT FOR EDTC 6321 - INSTRUCTIONAL DESIGN PROJECT

EDTC6321_ArtifactReport_MoniqueFlores.pdf

EDTC 6323 - Interactive Multimedia Object

Project Description:

Intended audience for reusable interactive multimedia objective are high school senior students. This multimedia objective is conducted through a reusable website where high school seniors students are able to gain a deeper understanding of their finances, with financial literacy.


Please see below the interactive multimedia solution and ultimately, the summative evaluation report that has been completed after evaluating the learners. Project have also been uploaded in the EDTC 6323 page (pink button below).

AECT Standards Met: This project meets the following standards:

.

Standard 1: Content Knowledge

  • 1.1 - Instructional materials and learning environments have been taken into consideration by selecting a said amount of students to evaluate the learning module in order to benefit future learners.

  • 1.2 - Technological resources utilized in the project to support student learning and to enhance pedagogy was an e-learning re-usable website where high school students can access at anytime and anywhere. Technologies utilized in this project are Google Forms, Google Sites, Google Docs and YouTube.

Standard 2: Content Pedagogy

  • 2.1 - Learners have been selected to evaluate the modules to improve learning and performance outcomes.

  • 2.2 - The interactive multimedia solution has been created on Google Sites. Through this platform, learners are able to gain further information on financial literacy where they can become more aware of their finances.

  • 2.4 - Through Google Sites, learners are able to access modules at any hours of the day, making it a flexible and diverse environment.

  • 2.5 - The e-learning site has been created for a diverse high school students, where multicultural society may access site. Articles and YouTube videos have been integrated in order to engage students who have trouble hearing and seeing.

Standard 3: Learning Environments

  • 3.1 - The ADDIE model has been utilized in this project by, analyzing, designing, developing, implementing and evaluating the instructional solution. This builds for an effective training.

  • 3.2 - In the e-learning multimedia solution, assessments and course evaluation are provided to learners order to gain optimal conditions for learning and effective learning for future learners.

  • 3.5 - In the e-learning solution, there is quotes where copyright is respected, giving the originator the respect that should be given.

  • 3.6 - The e-learning multimedia solution has been created to empower learners with diverse backgrounds, characteristics and abilities by integrating YouTube videos and articles for students that have trouble reading and hearing. Additionally, students are empowered by content itself, where they can learn about financial literacy for long term success.


Project 1: Design Document

Project 1 Design Document Report -Creating a Budget 101.pdf


Project 2 (part 1&2): Re-Usable Multimedia Learning Objective

Part 2.1: Template/Design of the Learning Objective

ARTIFACT FOR EDTC 6323 - INTERACTIVE MULTIMEDIA OBJECT

EDTC6323_ArtifactReport_MoniqueFlores.pdf

EDTC 6325 - E-Learning Design Project

Course Substituted with EDTC 6340

Project Description:

Intended audience for this social media learning presentation are Artificial Intelligence Enthusiasts. Google Blogger is the selected social media platform where blogs will be published for intended audience to connect with others with similar interest.

Please see below for all projects and parts conducted in this course. You can also view them directly through the homepage of course, EDTC 6340 (pink button below).

Project 1: Multimedia Presentation Showcasing Best Practices

Below is the poorly designed and executed multimedia presentation.

Below is has been re-crated to showcase the better practices in designing presentations.

Project 3: Social Media Leader Presentation (Script)

Monique Flores Project 3 EDTC - 6340.pdf

Project 2: Social Bookmarking & Content Curation

AECT Standards Met: This project meets the following standards:

.

Standard 1: Content Knowledge

  • 1.1 - In this project, I've displayed and demonstrated my ability to create instructional material and learning environments using social media, such as Google Blogger for a community that have similar interests in common (AI enthusiast).

  • 1.2 - Technological resources utilized in this project to support student learning and to enhance their pedagogy are online presentation platform such as Powtoon, curation content website such as Scoop It!, Google Blogger, and YouTube where multimedia presentation has been uploaded.

  • 1.3 - Appropriate technologies such as Google Blogger have been integrated for selected learners to socialize, share knowledge, support them in their professional and personal lives. Google Blogger was selected because all learner/participant needs is a Google account in order to engage in discussions.

  • 1.4 - Google Blogger has been selected to build relationships online for AI enthusiasts because the facilitator is able to manage the community of learners by facilitating discussions, and there is no fees in signing up with Google Blogger.

  • 1.5 - Project throughout this course demonstrated the contemporary professional ethics of the field as defined and developed by the Association for Education by accurately quoting and referencing/siting others - by giving credit where it due.

Standard 2: Content Pedagogy

  • 2.1 - In project 1, we re-designed a poorly executed presentation we found online, in order to improve learning and performance outcomes.

  • 2.2 - Accurate content was utilized such as images, articles, videos in presentation for the AI enthusiasts community. Images consisted of AI related content, and articles utilized defined latest news of AI material.

  • 2.3 - By creating a script before the presentation, I've successfully did the inquiry process that assessed the adequacy of learning and evaluated the instruction and implementation of educational technologies.

  • 2.4 - Google Blogger was the selected social media platform in which the facilitator will create a blog for AI enthusiasts. By selecting Google Blogger, the learner is able to learn from anywhere in the world, at anytime - a flexible and diverse environment.

  • 2.5 - Diversity was an important factor in creating this blog. Learners with all types of backgrounds and cultures are able to engage in blog, as anyone is able to sign up for blog.

Standard 3: Learning Environments

  • 3.1 - By creating a redesigned video for project 1, I've displayed I am able to create, instructional design products based on learning principles, and research-based best practices. As the first video displayed, a lot of words were displayed and little imagery. By recreating the video, I've added only important words, while voicing the others - in order to fully engage the learner and not produce cognitive overload.

  • 3.2 - Effective practices and processes have been displayed, such as creating script, to create optimal conditions of learning. In order to create a good presentation, one that flows, it is important to have a script to make it flow smoothly to benefit the learner.

  • 3.3 - In the Google Blog for AI enthusiasts, the facilitator assessed the community by posting up-to-date material, and asking questions. This will actively engage the community, and provide them with an active learning environment.

  • 3.4 - To improve learning and performance, technological infrastructures have been established. Strategically implementing such technologies such as Google Blog, learners from all over the world are able to improve their personal growth and be able to learn.

  • 3.5 - Copy right has been respected by accurately citing sources throughout assignments and in APA format.

  • 3.6 - The facilitator of Google Blog empowered learning by actively engaging in blog, asking questions, actively requiring community to be engaged by updating information, and constantly adding updated articles.

Standard 4: Professional Knowledge and Skills

  • 4.1 - Although subject matter was not used in this project because course was substituted, working collaborate with peers was utilized through course. Throughout course we were required to post on discussions about our projects which also required us to comment on others assignments. This helped in me a variety of ways, to name a few, this gave me an insight on how I can update, correct or make changes to projects in order to benefit the learners of the community.

  • 4.3 - Having analyzed and interpret data and artifacts helped me reflect on the effectiveness of the design, development and implementation of the overall project. By constantly having classmates comment on my material, I was able to accurately make adjustments as necessary before submitting projects.

  • 4.4 - The type of assessments utilized in this project was integrating discussions on Google Blog that required community to engage in.

  • 4.5 - By creating a discussion on a social media platform, such as Google Blogger, learners from all over the world are able to engage with one another. This respects all cultures and diversity of learners in each setting.

Project 3: Social Media Learning Presentation (Video)

ARTIFACT FOR EDTC 6325 - E-LEARNING DESIGN PROJECT

COURSE SUBSTITUTED WITH EDTC 6340

EDTC6325(EDTC_6340)ArtifactReport_MoniqueFlores.pdf

EDTC 6332 - Practicum Project

Project Description:

Intended audience selected for practicum project are parolees. Instructional solution was created on Google Sites where intended audience is provided with a professional development training on employability skills. Learners have access to readings, videos and assessments in order to acquire and maintain a position in the workforce.

Please see below all parts of project. Part 1-4 have also been uploaded on EDTC 6332 homepage.

Part1: Project Proposal

Monique Flores project 1.pdf

Part 2: Design Plan

Part 2 - Design Plan.pdf

Part 3: Instructional Solution

AECT Standards Met: This project meets the following standards:

.

Standard 1: Content Knowledge

  • 1.1 - In this project, system approaches utilized to create instructional material was identifying a problem for the instructional solution, selecting an audience and describing a proposed solution. Which in thus, creating and designing the solution, having the learners take the course and evaluating the solution then making necessary adjustments.

  • 1.2 - Technological resources utilized in this project have been Google Sites, Microsoft PowerPoint, and Word.

  • 1.3 - Appropriate technologies have been integrated by the technological knowledge the selected audience acquire in order to benefit and appropriately evaluate the learners.

  • 1.4 - Learners were effectively managed, in addition to the reviewers.

  • 1.5 - Proper citing has been made throughout projects. Credit was given where it was due - this demonstrates professional ethics of the field as defined and developed by the Association for Educational Communications and Technology.

Standard 2: Content Pedagogy

  • 2.1 - Audience was first examined on their technological capabilities in order to implement applicable technologies and appropriate content in order to fully benefit the learner.

  • 2.2 - Appropriate educational technologies and processes were implemented in this project by using Google Sites as the instructional solution where additional articles, content related YouTube videos, assessments through Google Forms, and Google Blogger were utilized.

  • 2.3 - Adequacy of learning and evaluations for course were shown through Google Forms, and Kahoot, where learners were evaluated. Additionally, learners were given instruction to evaluate the overall course at the end of module, also through Google Forms.

  • 2.4 - By creating a site through Google Sites, learners are able to access instructional solution in all hours of day and year. By doing so, this created a flexible environment where all learners are able to access, only requirement is to access it with a Google account in order to participate in discussions and reach out to instructor.

  • 2.5 - The design, selected media, technology and process display the diversity of the society and learners as a multicultural community. Individuals with disabilities were taken into consideration by providing visuals, and videos for better hearing and understanding.

Standard 3: Learning Environments

  • 3.1 - The instructional design has been based on learning principles and research-based best practices. Given that I applied my personal work experience into this instructional solution, I knew first hand what the best learning principles were for intended audience.

  • 3.2 - Professional sound decisions in selecting appropriate process and resources to provide optimal conditions for learning by providing learners with additional resources such as resume help and interview techniques - that also go hand in hand with the training itself, professional development training: employability skills.

  • 3.3 - Multiple choice, open-ended and Kahoot assessments were implemented in instructional solution to accurately assess and evaluate course and learner outcomes.

  • 3.4 - In order to manage course, course evaluation was integrated as part of the last module in course - module 3. Through this evaluation, the future learners outcomes can be greatly enhanced in order to improve the learning and performance.

  • 3.5 - Ethics were displayed throughout course by fostering a learning environment by providing learners with a site they can access 24/7. Additionally, copyright has been respected by accurately quoting and adding sources throughout project (part 1-4).

Standard 4: Professional Knowledge and Skills

  • 4.1 - Collaborative practice was done with subject matter expert who fully knows content itself. Additionally, two learners also evaluated the course before fully implementing it to the full audience in which they found grammatical issues, and some content placement issues on site - that have been corrected now.

  • 4.2 - Technology-supported learning has been supported by utilizing such platforms as Google Sites, Gmail, Forms, and Blogger. Such platforms that have not been utilized in this position before.

  • 4.3 - Through this project, I've learned in order to create a instructional solution, you first must assess the audience and their capabilities. You have to be neat, organized, and evaluate the solution before setting it forth to the learners. You must have it reviewed and analyzed beforehand. This has been beneficial to me now, and in my professional growth, as I can now train others effectively and not just throw information everywhere. Before this program, I was unaware of many programs that can be beneficial not only in the educational environment, but in all sectors.

  • 4.4 - Questions in assessments accurately aligned with learning goals and instructional activities. Goal of instructional solution was, "after completing this training, learners will be able to apply essential employability skills into the workforce to acquire and maintain a position." Participants noted that they learned more about what employers are looking for and will apply said information for future jobs.

  • 4.5 - The instructional unit demonstrated ethical behavior within the applicable cultural context during all aspects by respecting the diversity of the learner in each setting, by integrating a variety of resources that can they personally and professionally benefit from. Additionally, these resources were also rightfully cited and original authors of material were credited throughout each parts.

Standard 5: Research

  • 5.3 - Learners were formally assessed and evaluated by supplying them with necessary assessments at the end of each module. Each module has an assessment in which the learner must complete in order to go on to the next module. In these assessments, they must insert their name for credit.

  • 5.4 - Personal research, and practice was done in order to implement the instructional solution and information included. Additionally, articles were also provided in which included research from publishing authors. In these articles. learners can gain additional information on employability skills and statistics.

Part 4: Evaluation and Revision

Monique Flores.docx

ARTIFACT FOR EDTC 6332 - PRACTICUM PROJECT

EDTC6332_ArtifactReport_MoniqueFlores.pdf